Anima Fantasy
Saturday, December 3, 2011
Tuesday, November 29, 2011
Monday, November 21, 2011
Final Fantasy II
Final Fantasy II was the first game to have an actual main cast of characters with names and histories. The first three characters can never be changed, whilst the fourth character is always changing.
- Firion is the main character. The adopted friend of Maria and Leon, and childhood friend of Guy, he seeks to destroy the empire in hopes of avenging his fallen family.
- Maria is Firion and Guy's childhood friend, and the female lead. She quests in the hopes of finding her brother Leon, who disappeared after being attacked by the empire.
- Guy is a friend of Firion and Maria. He speaks in a stunted manner, and has the ability to speak to animals. However, this is a unique ability and it is only used once in the entire game.
- Leon is Maria's older brother, and the new Dark Knight of Palamecia. He went missing during the attack on Fynn, and has since grown to be the emperor's most faithful follower.
- Minwu is a White Mage and Hilda's personal adviser. He joins the party during their first adventures, and is learned in the arts of magic.
- Josef is a miner, and helps the resistance gain mythril. He joins the party for only a short time, but his small contribution matters greatly in the end.
- Gordon is the prince of Kashuan, and fled from battle after his brother, Scott, died in the battle for Fynn. He believes himself to be a coward, and to prove himself fit for the throne, he journeys with Firion and his allies to aid in the defeat of the empire.
- Leila is a pirate who attempts to rob the party, but her crew is weak and Firion, Maria, and Guy easily defeat them. She repents, and decides only to attack the Empire instead.
- Ricard Highwind is the last Dragoon of Deist. Having been stuck in Leviathan for some time, he is quite eager to return to action and stop the empire in order to avenge his fallen allies.
- Scott is a prince of Kashuan and the older brother of Gordon.
Final Fantasy
Final Fantasy takes place in an unnamed fantasy world with three large continents. The world's elemental powers are determined by the state of four glowing crystals ("orbs" in the original North American localization), each governing one of the four classical elements: earth, fire, water, and wind.
In the two centuries prior to the start of the game, violent storms sunk a massive shrine that served as the center of an ocean-based civilization, and the water crystal went dark. Two centuries before that, a group of people known as the Lufenian, who used the wind crystal's power to craft giant aerial stations ("Flying Fortresses") and airships, watched their country decline as the wind crystal went dark. Eventually, the earth and fire crystals also went dark, plaguing the earth with raging wildfires and devastating the agricultural town of Melmond as the plains and vegetation decayed. Some time later, a sage called Lukahn tells of a prophecy that four Warriors of Light will come to save the world in a time of darkness.
In the two centuries prior to the start of the game, violent storms sunk a massive shrine that served as the center of an ocean-based civilization, and the water crystal went dark. Two centuries before that, a group of people known as the Lufenian, who used the wind crystal's power to craft giant aerial stations ("Flying Fortresses") and airships, watched their country decline as the wind crystal went dark. Eventually, the earth and fire crystals also went dark, plaguing the earth with raging wildfires and devastating the agricultural town of Melmond as the plains and vegetation decayed. Some time later, a sage called Lukahn tells of a prophecy that four Warriors of Light will come to save the world in a time of darkness.
Monday, November 7, 2011
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